Creating a Vue.JS Instance Using its Fundamental Concepts
Vue.js is simple and powerful, and it is easy to learn. Once you understand the basics of the framework, everything will work in just the way you expect. The framework will help you to keep focused on writing the logic of your application instead of remembering a bunch of APIs that are hard to use. This article will help you learn some of the fundamental concepts in Vue.js.
Fundamental concepts
When you start a Vue application, what you need to keep in mind is your application’s logic itself. You don’t need to remember a set of APIs so that you can connect different pieces of your code. Vue.js, which is a progressive framework, provides you with an intuitive way of writing web applications, starting small and growing incrementally into a large-scale application. If you have used other frameworks before, you may wonder why they make things unnecessarily complicated. Now, let’s go through fundamental concepts in Vue.js and create a sample application. You can also access the complete code for this article at https://github.com/PacktPublishing/Building-Applications-with-Spring-5-and-Vue.js-2/tree/master/Chapter02/MessagesApp.
Creating a Vue instance
Creating a Vue
instance is the start of every Vue.js application. Typically, a Vue application
consists of two types of Vue instance—the root Vue instance and component
instances. You create the root instance with the Vue
function, as follows:
new Vue({/* options */});
The options
object here is where you describe
your application. Vue.js takes this object and initializes the Vue instance. Let’s
create a simple application, called the Messages App and see how to use
the options
object.
This SPA has the following features:
- Add a message
- View messages list
- Delete a message
- Automatically disable the add feature under certain conditions
We will start by creating the index.html
file and, from there; we will build our application incrementally. Let’s have a look at the index.html
file:
1.<!DOCTYPE html>
2.<html>
3.<head><title>Messages App</title></head>
4.<body>
5.
6.https://unpkg.com/vue@2.5.13/dist/vue.js
7.
8.let vm = new Vue({
9.el: '#app'
10. });
11.
12. </body>
13. </html>
In line Now, let’s define
our data model of the application. We need an array to hold those added
messages and a string to bind to the form’s input which will accept new
messages. Here is how the We add the Besides using a
plain object as the value of the Using a function
is required when you define the data structure for a component because, in that
way, Vue.js will always create a fresh data model for the new component. If you
use a plain object to define a component’s data model, all of the
instances of that component will share the same For now, we have
only defined the data model, and we haven’t told Vue.js what to do with
the The second way is to put the template directly inside the mounting point, In line In line In line In line In line Here is how the The However, you
should not use arrow functions syntax to create methods because you will lose
access to the Vue instance via Inside the Now, let’s add a way to delete a message from the UI. Here is what we change in the template: We add a button and use We delete the
selected message from the Now, let’s add the ability to automatically disable the What if we want
to change the logic so that the Here, we can use As you can see, the As you can see,
our template becomes much easier to follow and maintain since you keep most of
the logic in the JavaScript rather than in the HTML template. For the By now, we have implemented all of the features of the Messages App. Since we didn’t use Besides the By now, you’ve
learned how to use the Now, let’s
open the Apart from
the If you found this
article interesting, you can explore Building Applications with Spring 5 and
Vue.js 2 to Become efficient in
both frontend and backend web development with Spring and Vue. With the help of
Building Applications with Spring 5 and
Vue.js 2 you’ll get to grips with
Spring 5 and Vue.js 2 as you learn how to develop a web application. Drupal sites are all about content. In order for the site to present content to the visitor, it needs to contain content. How does content get into the Drupal site? In this article, you will learn how to work with content, create it and edit it. So, let’s get started! When you send a
text message from your phone, you type the text, and that’s pretty
much all there is to it in terms of the content’s appearance. You’re limited to
choosing whether you want to use capital letters. If you want more control over
your message, you can switch to sending an email message, which might enable
you to select bold, italic, or underlined text. If you want to
send highly formatted content, text with headings, font changes, text color,
bulleted lists, and so forth, you might use word processing software, such as
Word, Pages, or LibreOffice. This class of
software creates what is called rich text, that is, text rich in styling, and the
generic term for software capable of creating a document containing rich text
is a rich text editor. Drupal 8 includes
a rich text editor called CKEditor. It is a highly configurable editor with a
composition area, as shown in the following screenshot, that resembles
standalone word processors with formatting buttons. This type of editor is
referred to as WYSIWYG, which is pronounced as wizzy-wig, which stands for What You See Is What
You Get, meaning
that the text it displays shows the selected formatting: Let’s create a
piece of content and reproduce what is in the image. Click on The page contains
all the fields and settings necessary for creating Article content.
Those fields that require an entry have an asterisk following their name, and I
will also include an asterisk as we address each of the fields, in turn. The Title is a required field for all
content because it is used to identify one piece of content as
distinct from another, though it does not have to be unique, and so more than
one piece of content can have the same title, which quickly becomes confusing.
The entry in this field will appear in the summary admin list of content. It is
also used as the page title when the content is read on its own page.
Therefore, it is best to enter a title that is both meaningful to you and
informative to the site visitor. Enter one now. Mine will be A Moment in the Life of
My Dog. You might be
wondering why the Body field is not required since
the article would be somewhat useless without body text. It is
because you might want to create the article as a draft and return later to
actually create the body text. This is not possible with the title, because
without one, it would be difficult to find the article. Next to the field
name is a link that reads There are two
ways to provide the teaser text: via a separate summary or by trimming, that
is, excerpting text from the start of the content. I prefer to use the summary
because trimmings are based on a set number of characters that is the same for
all of the same type of content, such as the first 40 characters, so I have no
control over where the excerpt will end… maybe it will end in the middle of a
word. With a summary, I can precisely control what will be shown. Even if it is
identical to the start of my body text, I am able to ensure that it ends in an
appropriate place. Click on the In the Today Sasha Gabor discovered donuts! They’re not exactly
healthy diet fare for a dog, but she didn’t seem to mind. Enter some text for your article, and format some of it using the B (bold) or I (italic) buttons. When you have entered it, click the If you ever need
to customize the underlying HTML of the body text, this is where you can do it.
Click the The These filters can
be defined and configured, and the configuration will, for example, identify
which HTML tags will be allowed and which processes will be run (such as HTML
correction) and in which order. Filters are assigned to user roles, and a user
role can have access to more than one filter. The filters that are included
with Drupal and their default configurations are as follows: This filter
will not be included in the dropdown as it is used when no other filters are
available. The The The That covers the
main fields used to create Article content. There
are additional configuration options available via the vertical tabs.
Let’s take a look at those: These additional
settings are referred to as metadata, which is information used to describe the
content that is not actually part of the content. If the content
type that you are working with is set for revisions, you can enter a
description of the changes you have made to the content in this box, and that
description will be saved and listed when reviewing the available revisions for
this content. Should you want a
menu link for this content, checking this box will open a dialog for
providing the following settings: If your content
type is set to allow comments, you can set this particular piece of
content to accept comments (open) or not (or no longer) accept comments
(closed). When a new piece
of content is created, it is assigned a sequential numeric ID known
as the node ID or NID. By default, the
URL displayed when the content is presented, similar to If you are
creating content on behalf of another user, you can begin typing
their username in the text box in this tab and choose the name from
the presented matches, as well as specify the date that should be considered
the content creation date. Content can be
“promoted” to a higher status for the purposes of including
it on the home page or even featuring it
there. At this point, we
are ready to save our new content by clicking on the You will notice
that one of the tabs above your article reads If you found this
article interesting, you can explore Drupal 8 Quick Start Guide for your step by step guide with easy to
follow instructions for navigating Drupal 8. Drupal 8 Quick Start Guide will clear your path from installation to a
building usable site in minutes, and to a customized site in one sitting. Blazor is a component-based framework. In that component is defined as a block of the UI, consisting of both HTML and the corresponding business logic. The HTML helps to render the component on the web page, and the logic handles the database operations or the event handling. A Blazor component is lightweight, flexible, and shareable across different projects. The bottom line
is that all UI fragments can be termed components in Blazor. We will now
discuss the following two methods for creating components in Blazor: Let’s examine
both of them in detail in this section. We will use
a single file with the Put the following lines of code inside this file: Both the HTML and the This will add
a Type the You can observe
that we have a You can observe
that the route URL of the page has In this method,
we will be using two files to create our component—one file to hold
the HTML part of the component and another to hold the logic part of the
component. To add the files,
we will follow the same process that we employed earlier. Right-click on the
Pages folder and select New File. Name the file Open Here, we have
defined a Note that the Blazor compiler generates classes for
all of the view pages with the same name as the page name; hence, we have
suffixed the class name with the word “model” to distinguish it from
the page name. If we use the same class name as page name (CodeBehindComp, in
this case), then it will result in a compile time error. Open This page will
inherit the class defined in our code-behind page by using the Add the navigation link for this page, as defined in the following snippet, inside the Execute the
application by running the Here, the title
of the page is set to The Blazor
framework also allows us to use a component within another component.
This will work like a parent-child relationship, where the parent component can
refer to the child component. We will
demonstrate this concept with the help of an example. Create two files
in the Pages folder, and name them Open the Here, we first
defined some dummy messages to be displayed on the page. There is no route
defined for this component, as it will act as a child component and will be
referred to by another component. The parent component will pass the content to
the child component so that it can be rendered in a The component
parameter must fulfill the following two criteria: Open We defined the
route of this application at the top of the preceding snippet as Before executing the code, we need to add the following navigation link of the parent component to the Run the
application and click on the You can see the
content of the parent component, along with that of the child component,
displayed on the page. If you found this
article interesting, you can explore Blazor Quick Start Guide to work with the fundamentals of Blazor to create rich and interactive
web application. Blazor Quick Start Guide introduces you to the core concepts of Blazor, and how to apply these
to a real-world web app with the help of Entity Framework Core and SQL Server. In this guest
post, Peter Verhas attempts to explain reactive programming with simple yet
effective examples, which drive home the concept of reactive programming. Reactive programming is a paradigm that focuses more on where the data flows during computation than on how to compute the result. The problem is best described as several computations that depend on the output of one another, but if several may be executed independently of the other, reactive programming may come into the picture. As a simple example, we can have the following computation that calculates the value of h from some given b, c, e,and f values, using f1, f2, f3, f4,and f5 as simple computational steps: If we write these in Java in a conventional way,
the methods f1 to f5 will
be invoked one after the other. If we have multiple processors and we are able to
make the execution parallel, we may also perform some of the methods parallel.
This, of course, assumes that these methods are purely computational methods
and do not change the state of the environment, and, in this way, they can be
executed independently of one another. For example, f1, f2,
and f3 can be executed independently of one another.
The execution of the f4function depends on the output of f3,
and the execution of f5 depends on the output of f1, f2,
and f4. If we have two processors, we can execute f1 and f2 together,
followed by the execution of f3,
then f4, and, finally, f5.
These are the four steps. If we look at the preceding calculation not as
commands but rather as expressions and how the calculations depend on one
another, then we do not dictate the actual execution order, and the environment
may decide to calculate f1 and f3 together,
then f2 and f4,
and, finally f5, saving one step. This way, we can concentrate on
the data flow and let the reactive environment act upon it without putting in
extra constraints: This is a very simple approach of reactive
programming. The description of the calculation in the form of expressions
gives the data flow, but in the explanation, we still assumed that the
calculation is executed synchronously. If the calculations are executed on
different processors located on different machines connected to a network, then
the calculation may not and does not need to be synchronous. Reactive programs can be asynchronously executed if
the environment is asynchronous. It may happen that the different
calculations, f1 to f4,
are implemented and deployed on different machines. In such a case, the values calculated are sent from
one to the other over the network, and the nodes execute the calculation every
time there is a change in the inputs. This is very similar to good old analog
computers that were created using simple building blocks, and the calculations
were done using analog signals. The program was implemented as an electronic
circuit, and when the input voltage or current (usually voltage)
changed in the inputs, the analog circuits followed it at light speed, and the
result appeared in the output. In such a case, the signal propagation was
limited by the speed of light on the wires and analog circuitry speed in the
wired modules, which was extremely fast and may beat digital computers. When we talk about digital computers, the
propagation of the signal is digital, and this way, it needs
to be sent from one calculation node to the other one, be it some object
in JVM or some program on the network. A node has to execute its
calculation if either of the following apply: If the input has not changed, then the result
should eventually be the same as the last time; thus, the calculation does not
need to be executed again—it would be a waste of resources. If the result of
the calculation is not needed, then there is no need to perform the
calculation, even if the result would not be the same as the last one. No one
cares. To accommodate this, reactive environments
implement two approaches to propagate the values. The nodes may pull the values
from the output of other modules. This will ensure that no calculation that is
not needed will be executed. The modules may push their output to the next
module that depends on them. This approach will ensure that only changed values
ignite calculation. Some of the environments may implement a hybrid solution. When values change in the system, the change is
propagated toward the other nodes that again propagate the changes to another
node, and so on. If we imagine the calculation dependencies as a directed graph,
then the changes travel towards the transitive closure of the changed values
along the nodes connected. The data may travel with all the values from one
node output to the other node input, or only the change may travel. The second
approach is more complex because it needs the changed data and also meta
information that describes what has changed. On the other hand, the gain may be
significant when the output and input set of data is huge, and only a small
portion of it is changed. It may also be important to calculate and propagate
only the actual delta of the change when there is a high probability that some
of the nodes do not change the output for many of the different inputs. In such
a case, the change propagation may stop at the node where there is no real
change in spite of the changed input values. This can save up a lot of
calculation in some of the networks. In the configuration of the data propagation, the
directed acyclic graph can be expressed in the code of the program; it can be
configured, or it can even be set up and changed during the execution of the
code dynamically. When the program code contains the structure of the graph,
the routes and the dependencies are fairly static. To change the data propagation, the code of the
program has to be changed, recompiled, and deployed. If there are multiple
network node programs, this may even need multiple deployments that should be
carefully furnished to avoid different incompatible versions running on
different nodes. There should be similar considerations when the
graph is described in some configuration. In such a case, the compilation of
the program(s) may not be needed when only the wiring of the graph is changed,
but the burden to have compatible configuration on different nodes in the case
of a network execution is still there. Letting the graph change dynamically also does not
solve this problem. The setup and the structure are more flexible and, at the
same time, more complex. The data propagated along the edges of the graph may
contain not only computational data but also data that drives changes in the
graph. Many times, this leads to a very flexible model called higher-order
reactive programming. Reactive programming has a lot of benefits, but, at
the same time, it may be very complex, sometimes too complex, for simple
problems. It is to be considered when the problem to be solved can easily be
described using data graph and simple data propagations. We can separate the
description of the problem and the order of the execution of the different
blocks. This is the same consideration that we discussed in the previous
chapter. We describe more about the what to do part and less
about the how to do part. On the other hand, when the reactive system decides
the order of execution, what is changed, and how that should be reflected on
the output of other blocks, it should do so without knowing the core of the
problem that it is solving. In some situations, coding the execution order
manually based on the original problem could perform better. Note This is similar to the memory management issue. In
modern runtime environments, such as the JVM, Python runtime, Swift
programming, or even Golang, there is some automated memory management. When
programming in C, the programmer has full control over memory allocation and
memory release. In the case of real-time applications, where the
performance and response time is of the utmost importance, there is no way to
let an automated garbage collector take time and delay the execution from time
to time. In such a case, the C code can be optimized to allocate memory when
needed; there is a resource for the allocation and release of memory when
possible, and there is time to manage memory. These programs are better performing than the ones
created for the same purpose using a garbage collector. Still, we do not use C
in most of the applications because we can afford the extra resources needed
for automated memory collection. Even though it would be possible to write a
faster code by managing the memory manually, automated code is faster than what
an average programmer would have created using C, and also the frequency of
programming errors is much lower. Just as there are some issues that we have to pay
attention to when using automated memory management, we have to pay attention
to some issues in a reactive environment, which would not exist in the case of
manual coding. Still, we use the reactive approach for its benefits. The most important issue is to avoid loops in thedependency graph. Although it is absolutely perfect to write thedefinition of calculations, a reactive system would probably not be able tocope with these definitions. Some reactive systems may resolve in somesimple-case cyclic redundancy, but that is an extra feature, and we generallyjust have to avoid that. Consider the following computations: Here, a depends
on b, so when b changes, a is
calculated. However, b also depends on a,
which is recalculated, and, in this way, the system gets into an infinite loop.
The preceding example seems to be simple, but that is the feature of a good
example. Real-life problems are not simple, and in a distributed environment,
it is extremely hard sometimes to find cyclic redundancy. Another problem is called a glitch.Consider the following definition: When the parameter b is
changed, for example, from 3 to 6,
the value of a will change from 6 to 9,
and, thus, q will change from 9 to 15.
This is very simple. However, the execution order based on the recognition of
the changes may first alter the value of q from 9 to 12 before
modifying it to 15 in the second step. This can happen if the calculating node responsible
for the calculation of q recognizes the change in b before
the value of a as a consequence of the change in the value
of b. For a short period of time, the value of q will
be 12, which doesn’t match the previous one and the
changed state. This value is only a glitch in the system that happens after an
input changes and also disappears without any further change in the input in
the system: If you have ever learned the design of logical
circuits, then static hazards may ring a bell. They are
exactly the same phenomenon. Reactive programming also assumes that the calculations are
stateless. The individual nodes that perform the calculation may have a state
in practice and, in most cases, they do. It is not inherently evil to have a
state in some calculation. However, debugging something that has a state is significantly
more complex than debugging something that is stateless, and functional. It is also an important aid to the reactive
environment, letting it perform different optimizations based on the fact that
the calculations are functional. If the nodes have a state, then the
calculations may not be rearranged freely because the outcome may depend on the
actual evaluation order. These systems may not really be reactive,
or, at least, this may be debated. If this article piqued your interest in reactive
programming and Java in general, you can explore Peter Verhas’s Java Projects – Second Edition to learn the
fundamentals of Java 11 programming by building industry grade practical
projects. Following a learn-as-you-do approach, Java Projects – Second Edition is perfect for
anyone who wants to learn the Java programming language (no prior programming
experience required). Transfer learning does exactly as the name says. The idea is to transfer something learned from one task and apply it to another. Why? Practically speaking, training entire models from scratch every time is inefficient, and its success depends on many factors. Another important reason is that for certain applications, the datasets that are publicly available are not big enough to train a deep architecture like AlexNet or ResNet without over-fitting, which means failing to generalize. Example applications could be online learning from a few examples given by the user or fine-grained classification, where the variation between the classes is minimal. A very interesting observation is that final layers can be used to work on different tasks, given that you freeze all the rest, whether it is detection or classification, end up having weights that look very similar. This leads to the idea of transfer learning. For example, ImageNet can generalize so well that it’s convolutional weights can act as feature extractors, similar to conventional visual representations and can be used to train a linear classifier for various tasks. Research has shown that feature extraction in convolutional network weights trained on ImageNet outperforms the conventional feature extraction methods such as SURF, Deformable Part Descriptors (DPDs), Histogram of Oriented Gradients (HOG), and bag of words (BoW). This means we can used Convolutional features equally well with the conventional visual representations. The only drawback being that deeper architectures might require a longer time to extract the features. That deep convolutional neural network is trained on ImageNet. The visualization of convolution filters in the first layers shows that they learn low-level features similar to edge detection filters. Whereas, the convolution filters at the last layers learn high-level features that capture the class-specific information. Hence, if you extract the features for ImageNet after the first pooling layer and embed them into a 2D space. The visualization will show that there is some anarchy in the data. However, if we do the same at fully connected layers, we can notice that the data with the same semantic information gets organized into clusters. This implies that the network generalizes quite well at higher levels, and it will be possible to transfer this knowledge to unseen classes. According to experiments transfer learning conducted on datasets with a small degree of similarity with respect to ImageNet, the features based on convolutional neural network weights trained on ImageNet perform better than the conventional feature extraction methods for the following tasks: Some of the tasks mentioned here are not directly related to image classification, which was the primary goal while training on ImageNet and therefore someone would expect that the CNN features would fail to generalize to unseen scenarios. However, those features, combined with a simple linear classifier, outperform the hand-crafted features. This means that the learned weights of a CNN are reusable. So when should we use transfer learning? When we have a task where the available dataset is small due to the nature of the problem (such as classify ants/bees). In this case, we can train our model on a larger dataset that contains similar semantic information and subsequently, retrain the last layer only (linear classifier) with the small dataset. If we have just enough data available, and there is a larger similar dataset to ours, pretraining on this similar dataset may result in a more robust model. As we normally train models with the weights randomly initialized, in this case, they will be initialized with the weights trained on this other dataset. This will facilitate the network to converge faster and generalise better. In this scenario, it would make sense to only fine-tune a few layers at the top end of the model. There are two typical ways to go about this. The first and more common way, is to use pre-trained model, a model that has previously been trained on a large scale dataset. Those models are readily available across different deep learning frameworks and are often referred to as “model zoos”. The pre-trained model is largely dependent on what the current task to be solved is, and the size of the datasets. After the choice of model, we can use all of it or parts of it, as the initialized model for the actual task that we want to solve. The other, less common way is to pretrain the model ourselves. This typically occurs when the available pretrained networks are not suitable to solve specific problems, and we have to design the network architecture ourselves. Obviously, this requires more time and effort to design the model and prepare the dataset. In some cases, the dataset to pre-train the network on can even be synthetic, generated from computer graphic engines such as 3D studio Max or Unity, or other convolutional neural networks, such as GANs. The model pre-trained on virtual data can be fine-tuned on real data, and it can work equally well with a model trained solely on real data. If we want to discriminate between cats and dogs, and we do not have enough data, we can download a network trained on ImageNet from the “model zoo”and use the weights from all but the last of its layers. The last layer has to be adjusted to have the same size as the number of classes and the weights to be reinitialized and trained. So it means we can freeze the layers that are not to be trained by setting the learning rate for these layers to zero, or to a very small number. In case a bigger dataset is available, we can train the last three fully connected layers. Sometimes, pre-trained network can be used only to initialize the weights and then be trained normally. Transfer learning works because the features computed at the initial layers are more general and look similar. The features extracted in the top layers become more specific to the problem that we want to solve. In this section you will learn the practical skills needed to perform transfer learning in TensorFlow. More specifically, we’ll learn how to select layers to be loaded from a checkpoint and also how to instruct your solver to optimize only specific layers while freezing the others. Transfer learning is about training a network initialized with weights taken from another trained model, we will need to find one. In our example, we will use the encoding part of a pretrained convolutional autoencoder. The advantage of using an autoencoder is that we do not need labelled data. It can be trained completely unsupervised. An encoder (autoencoder without the decoder part) that consists of two convolutional layers and one fully connected layer is presented as follows. The parent autoencoder was trained on the MNIST dataset. Therefore, the network takes as input an image of size 28x28x1 and at latent space, encodes it to a 10-dimensional vector, one dimension for each class: Once the model is defined, Note that those lists are populated from Once the layers of the defined graph are grouped into two lists, convolutional and fully connected, you will use In addition to Then, after the graph is initialized with Note that calling Another important part of transfer learning is freezing the weights of the layers that we don’t want to train, while allowing some layers (typically the final ones). In TensorFlow, we can pass to our solver only the layers that we want to optimize (in this example, only the FC layers): In this example, we will load the weights from a MNIST convolutional autoencoder example. We will restore the weights of the encoder part only and freeze the CONV layers. That train the FC layers to perform digits classification: If you enjoyed reading this article and want to learn more about convolutional neural networks. You can explore Hands-On Convolutional Neural Networks with TensorFlow. With an emphatic focus on practical implementation and real-world problems. Hands-On Convolutional Neural Networks with TensorFlow is a must-read for software engineers and data scientists who want to use CNNs to solve problems.5
, we create a app
id in the DOM. And in line 9
, we mount our application to this element
by using the el
property of
the options
object. el
is short for element, and its value can be a CSS selector
string, like the one we use here, '#app'
, or it can be the HTMLElement
itself, document.getElementById('app')
. In line 8
, we assign the Vue instance to the vm
variable, which is short for ViewModel
.
data
object appears:...
let vm = new Vue({
el: '#app',
data: {
messages: [],
newMessage: ''
}
});
...
data
object using object literals. As you
can see, it is quite straightforward. We give them initial values so that you
can easily tell that messages
is an array and newMessage
is a string. Providing initial
values for the data
object properties is a good practice. It not
only helps you understand the data model better, but also makes those
properties reactive by default. data
property of the options
object, you can also use a function
that returns a plain object, as in the example:...
data () {
return {
messages: [],
newMessage: ''
}
}
...
data
object, which is not desired. For
our root Vue instance here, we are safe to use a plain object.data
object.
Let’s add a template for displaying and adding messages. You can add a template
in three ways. One is to add an inline template string using the template
property of the options
object. It is appropriate to adopt
this approach when you create a component that doesn’t have a lot of markups. . Vue.js will parse the template inside
#app
and replace it with HTML generated by Vue.js. The third way is to put the template markup inside a script
tag, for example, <script type="x-template" id="tmplApp">
, and put '#tmplApp'
as the value of the template
property of the options
object. We will adopt the second approach here just so we can have the template markup close to the final output. Here is how the template appears:...
5.
7.
11.
12.
14.
15. </form>
16. </div>
...
7
, we use the Vue built-inv-for
directive to render
the messages list. The syntax of the v-for
directive is alias in source
. In our code, message
is alias
and messages
is source
. We don’t need to write vm.messages
in order to access the messages
property. Just use the exact name
that you put in the data
object. And by adding the v-for
directive to the li
tag, we create a v-for
block inside the li
tag, and that’s where thealias message
will be available. You can think of
the v-for
block
as being equivalent to the for-loop
block in JavaScript.8
, we use Mustache syntax to output the text
property and createdAt
property of a message
object of the messages
list. The createdAt
property is a Date
object that we add when saving a new
message. When Vue.js parses the template and interpolates a Mustache tag, for
example, {{message.text}}
,
it creates data binding between the output and the data. It will replace the
tag with the actual value and update the output whenever the text
property has been changed. The text
interpolation also supports JavaScript expression. For example, you can make
the text
property
always in lower case with {{message.text.toLowerCase()}}
.11
, we use another built-in directive, v-on
, to attach an event listener to the
form’s submit
event.prevent
is a modifier, telling Vue.js to
call event.preventDefault()
so that the browser won’t actually submit the form. addMessage
is a method that will be invoked
when the form’s submit
event is triggered. We will create this method
shortly. You can use v-on
to attach listeners to all of the normal DOM
events, for example, click
and mouseover
. You can also use it to listen to custom events
of Vue’s custom components in the same way. We will see how that works shortly.12
, we use the built-inv-model
directive to create a two-way
binding between the textarea
element and newMessage
property of the data
object. In this way, whenever the
value of the textarea
element is changed, the newMessage
will be updated automatically. And
when newMessage
is
changed, textarea
will
be updated accordingly. This is such a nice feature that you can get the value
of the textarea
element
without touching it yourself specifically. It works just as you would
imagine it should.14
, we add a button with type="submit"
to trigger the submit
event of the form. Now, let’s create
our addMessage
method
to listen to that event. We can do it by using the methods
property of the options
object.options
object appears with the addMessage
method:...
let vm = new Vue({
...
data: {
...
},
methods: {
addMessage (event) {
if (!this.newMessage) {return;}
this.messages.push({
text: this.newMessage, createdAt: new Date()});
this.newMessage = '';
}
}
});
...
methods
property of the options
object takes an object, where you put all of your methods. And inside these methods, you have access to the properties of the data
object via this
, as you can see that we use this.newMessage
and this.messages
inside the addMessage
method to access them. The method syntax we use here is ES6, but you can also use function expression, as follows:addMessage: function (event) {
// Logic goes here
}
this
.addMessage
method, we add the new message to
the messages
array
using the push()
method,
and then we reset the newMessage
property. Accordingly, Vue.js will clear textarea
in the UI automatically. This
is the magic of two-way binding, which will be revealed soon....
<li v-for="message in messages">
{{ message.text }} - {{ message.createdAt }}
<button @click="deleteMessage(message)">X</button>
</li>
...
@click
, the short-hand of v-on:click
, to attach the listener deleteMessage
method to the click
event. Instead of putting the method’s name here, we use an inline statement to pass the message
object to the method. And here are the updated methods
of the options
object:...
let vm = new Vue({
...
methods: {
...
deleteMessage (message) {
this.messages.splice(this.messages.indexOf(message), 1)
}
}
});
...
messages
array using the Array.prototype.splice()
method. Vue.js will detect this
change and update the DOM automatically. You don’t need to manipulate the DOM
at all.add
feature. Let’s say we want to disable the Add
button when there are 10
messages in the list. To do that, we can use the built-in v-bind
directive to bind the Add
button’s disabled
attribute with the messages.length >= 10
expression. In this way, Vue.js will update the disabled
attribute automatically when the length of the messages
array changes. Here is the updated template:...
<form @submit.prevent="addMessage">
...
Add
button is disabled when the length of
the textarea
input
exceeds 50 characters? You will need to change the value of the v-bind
directive to newMessage.length
> 50
. What if we
want to disable the button when there are already 10
messages, or the length of newMessage
exceeds 50 characters? We can change the
directive value to messages.length >= 10 ||
newMessage.length > 50
. It still works. However, as you can see, the code starts to bloat and it
would become hard to maintain when you need to add more logic to
decide when the Add
button should be disabled.computed
properties. As the name suggests, the value of such a property is computed rather than defined as those in the data
object. And Vue.js will track the dependencies of a computed
property and update the property’s value when the dependencies change. Let’s add the computed
property addDisabled
to the options
object:let vm = new Vue({
data {
...
},
computed: {
addDisabled () {
return this.messages.length >= 10 || this.newMessage.length > 50;
}
},
...
});
addDisabled
computed property is defined as a method of the computed
object of the options
object. Inside the method, you also have access to the Vue instance via this
. For the v-bind
directive, there is also a shorthand option, which is a colon (:
). Let’s update the Add
button in the template to the following:<button :disabled="addDisabled" type="submit">Add</button>
v-bind
directive, you can use
it to bind the HTML element’s built-in attributes, for example, class
and style
. You can also use it to bind a Vue’s custom
component property. We will see how that works shortly.<script type="module">
, you can open index.html
directly using Chrome. If you try it now, you will see something strange. Immediately after opening the file, you can see the template markups that we put inside the mounting point, v-cloak
directive to the mounting point and inserting a CSS rule to hide the template markups. Vue.js will remove the v-clock
directive when the generated DOM is ready. The following are the updates to the index.html
file:
...
[v-cloak] {display: none;}
body > div {width: 500px; margin: 0 auto;}
textarea {width: 100%;}
ul {padding: 0 15px;}
[v-cloak]
CSS rule, we add a few other rules
to style the UI a little bit, even though it is still very primitive with these
rules. Now, if you open it again in the browser, there is no flash anymore. data
object, the computed
object, and the methods
object of the options
object of a Vue instance. And you
can see that, even though the properties of these objects are defined
separately, you can access them in the same way, which is via this
. Console
tab
of Chrome’s Developer tools. Instead of using the input field in the UI, let’s
add a new message from the console by interacting directly with
the vm
object,
which is the root Vue instance that we created and made available in the global
scope. As you can see from the following screenshot, it works as you would
expect. This is its simplicity and powerfulness:data
, computed
, and methods
properties, the options
object has many other properties
that you can use to define a Vue instance. Creating and Editing Content in Drupal
Using the WYSIWYG editor
Content
in the admin menu, then click on
the +Add content
button.
When you are presented with the list of content types, click Article
.Title*
Body
Summary Field
Edit Summary
. When creating a content type, the
creator decides whether the body text field should accommodate having a
separate summary and if so, that link is
shown. The summary is used, for example, when providing a list of content for
the site visitor, where a short description of the content—a teaser—is provided.Edit Summary
link. A Summary text box will
appear above that for the body. It contains a link to hide the field
again. This toggle of Edit summary/Hide summary allows you to remove its
distraction until you need to use it. You will notice that the bottom right corner
of the text box has a widget that’s meant to resemble page corners that can be
grabbed with the mouse and dragged to enlarge or reduce the size of the text
box. It also has a note below it letting you know that if you do not enter
summary text into the field, Drupal will use a trimmed version of the body text
as a summary. Enter some summary text into the field. Mine will read: Sasha makes an exciting
discovery.Body text
Body
field goes the full text of the
article. Depending on the text format selected, various buttons are
available from the editor for formatting the text. My text looks as follows:Source
button to see what the actual HTML markup looks like. Mine shall look like this:<p>Today Sasha Gabor discovered <strong>donuts</strong>! They're not <em>exactly</em> healthy diet fare for a dog, but she didn't seem to mind.</p>
Source
button again to return to the WYSIWYG mode.Text format
Text format
dropdown is used for selecting the
filter that will be used when entering text. Security is a constant
concern on websites that accept entry from users, as some bad actors will
attempt to enter markup that can cause havoc. Filtering which type of markup is
allowed helps to mitigate the potential for trouble. Tags
Tags
field is used to include terms
related to the content. These terms can be used by users to search for content.
Multiple terms should be separated by commas. The field is an auto-complete
field, meaning that any existing terms matching the characters typed
will be offered for you to click rather than typing the entire term. My tags
will be Sasha and donuts.Images
Image
field enables choosing a
file from the device you are using and uploading it to be stored and associated
with the content. The maximum size of the file is given below the field
(typically 2 MB) and so are the file types that will be accepted. I’m going to
add an image and enter Sasha and her donut as alt text. Alt text is used to provide
information about the image to those users using a screen reader or some other
form of access rather than viewing the image.Publishing the content
Published
checkbox sets the content’s status
to be either draft (unchecked) or published (checked). Typically,
only editors, admins, and the content’s author will be allowed to view the
content when in its draft state. The content will not appear in menus or lists
to those roles that don’t have permission to view it. Let’s check the box to
publish our content.Additional settings
Revision log message
Menu Settings
Menu link title
: The text that appears as a linkDescription
: The text shown
when the mouse hovers over the linkParent item
: The menu link under which this one will
be indentedWeight
: A value which determines the position of this
menu item in relation to any others (based on their weights) with the same
parentComment Settings
URL Path Settings
http://mysite.com/node/123
, where 123 is the NID. If you want your
content to have a more meaningful URL than node/123, such as sasha-discovers-donuts, that custom URL, known
as an alias, can be defined here.Authoring Information
Promotion Options
Promoted to front page
: Some sites determine what content is
displayed on the front page by selecting only that content that has been
promoted.Sticky at top of lists
: If the content is Sticky, it will stay
on the homepage while other content is replaced with newer content. This is a
good way to have a welcome message remain while other content is cycled.Completing the process
Save
button. After doing so, the content
is displayed for you to see. Note the URL that is shown. In my case, it
is node/2. I would rather have something more meaningful for the user and for good
SEO, so I will click the Edit
tab and navigate to the vertical tab
for URL PATH SETTINGS
. There, I will enter /sasha-discovers-donuts
(the initial slash is required) and
save the article again. Now, the browser will show my improved URL. I can still
use the original URL of node/2. It has not been removed. Create a better URL
for your content in the same way.Revisions
. Click on it. Because the Article content
type is configured to create revisions when saved, and we did not override that
by unchecking the Create new revision
checkbox, the change we made and saved in
order to improve our URL resulted in the change being saved as a new version
rather than simply overwriting the original one. In this manner, we could
create a new revision every time we edit the content.
From this Revisions page, we can do the following:Components in Blazor
Creating a component in Blazor
Using a single file
.cshtml
extension to create our component. To create a
component file, right-click on the Pages folder of your BlazorDemo project and
select New File
. Type
in the filename as CompDemo.cshtml
and press Enter to create the file.@page "/singlepagecomp"
<h1>@PageTitle</h1>
<hr/>
<p>This component is created using a single .cshtml page.</p>
@functions {
string PageTitle = "Component Demo";
}
@functions
section are defined in only one file, that is, CompDemo.cshtml
. Here, we have defined a PageTitle
property to set the title on the page. On execution, this page will show a heading and a sample message, as defined in this property. But before running this application, we need to add the navigation link to this page to the \Shared\NavMenu.cshtml
file. Open the \Shared\NavMenu.cshtml
file and add the following code to it:<li class="nav-item px-3">
<NavLink class="nav-link" href="singlepagecomp">
<span class="oi oi-list-rich" aria-hidden="true"></span> Comp Demo
</NavLink>
</li>
Comp Demo
navigation
menu item, which will redirect to the CompDemo.cshtml
page when clicked.dotnet run
command into the VS Code console and
press Enter. Open the URL in the browser, and you should see a page similar to one
shown in the following screenshot:Comp Demo
link in the navigation menu on the left.
Click on it to navigate to the CompDemo.cshtml
component. It should open a page
like the one shown in the following screenshot:/singlepagecomp
attached to it, and that the message
is being displayed on the page as we defined it in our component.Using a code-behind file
CodeBehindComp.cshtml
and press Enter to create the file. This file will
contain the HTML section of our component. Similarly, add one more file, CodeBehindComp.cshtml.cs
, to the Pages folder. This file will
contain our logic section, which will define the members of the component
class.CodeBehindComp.cshtml.cs
and put the following code into it:using Microsoft.AspNetCore.Blazor.Components;
namespace BlazorDemo.Pages
{
public class CodeBehindCompModel : BlazorComponent
{
public string PageTitle { get; set; } = "Component Demo";
}
}
CodeBehindCompModel
class that contains a PageTitle
string property, which sets the title of the
component once it is rendered as a web page in the browser.CodeBehindComp.cshtml
and put the following code into it:@page "/codebehindcomp"
@inherits CodeBehindCompModel
<h1>@PageTitle</h1>
<p>This component is created using two files,.cshtml and.cshtml.cs</p>
@inherits
directive. This allows us to use all
of the properties and methods defined in the class from this page.\Shared\NavMenu.cshtml
file:<li class="nav-item px-3">
<NavLink class="nav-link" href="codebehindcomp">
<span class="oi oi-list-rich" aria-hidden="true"></span> Code Behind Comp
</NavLink>
</li>
dotnet run
command, and click on the Code Behind Comp
link in the navigation menu on the
left. You should see a page similar to the one shown in the following screenshot:Component Demo
because of the PageTitle
variable defined in the code-behind file, whereas the messages is displayed
using the HTML defined in the .cshtml
file.Using a component within another component
ParentComp.cshtml
and ChildComp.cshtml
.ChildComp.cshtml
page and put the following code into it:<hr/>
<h3> Welcome to the Child Component</h3>
<div>
tag. We will use a RenderFragment
property, ChildContent
, to hold the message supplied by the
parent component. ChildContent
is a component parameter decorated
by the [Parameter]
attribute. RenderFragment
is defined in the application
metadata, and represents a segment of the UI content, implemented as a delegate
that writes the content to an instance of Microsoft.AspNetCore.Blazor.RenderTree.RenderTreeBuilder
.RenderFragment
content must be named ChildContent
ParentComp.cshtml
and enter the following code:@page "/ParentComponent"
<h1>Parent-child example</h1>
<ChildComp>
This is parent component data.
</ChildComp>
/ParentComponent
. To refer to the child component, we use
a tag with the same name as the file name of the child component, which
is <ChildComp>
in
this case. The RenderFragment
parameter is provided between the
tags of the child component. In this case, we provide a string message that
will be rendered by the child component.\Shared\NavMenu.cshtml
file:<li class="nav-item px-3">
<NavLink class="nav-link" href="ParentComponent">
<span class="oi oi-list-rich" aria-hidden="true"></span> Parent-Child
</NavLink>
</li>
Parent-Child
link in the navigation menu. You
should see a page similar to the following screenshot:Reactive Programming in a Nutshell
a = f1(b,c)
d = f2(e,f)
k = f3(e,c)
g = f4(b,f,k)
h = f5(d,a,g)
a = b + 3
b = 4 / a
a = b + 3
q = b + a
Transfer Learning
When?
How? An overview
How? Code example
TensorFlow useful elements
An autoencoder without the decoder
# Only half of the autoencoder changed for classification
class CAE_CNN_Encoder(object):
......
def build_graph(self, img_size=28):
self.__x = tf.placeholder(tf.float32, shape=[None, img_size * img_size], name='IMAGE_IN')
self.__x_image = tf.reshape(self.__x, [-1, img_size, img_size, 1])
self.__y_ = tf.placeholder("float", shape=[None, 10], name='Y')
with tf.name_scope('ENCODER'):
##### ENCODER
# CONV1: Input 28x28x1 after CONV 5x5 P:2 S:2 H_out: 1 + (28+4-5)/2 = 14,
# W_out= 1 + (28+4-5)/2 = 14
self.__conv1_act = tf.layers.conv2d(inputs=self.__x_image, strides=(2, 2), name='conv1',
filters=16, kernel_size=[5, 5], padding="same", activation=tf.nn.relu)
# CONV2: Input 14x14x16 after CONV 5x5 P:0 S:2 H_out: 1 + (14+4-5)/2 = 7,
# W_out= 1 + (14+4-5)/2 = 7
self.__conv2_act = tf.layers.conv2d(inputs=self.__conv1_act, strides=(2, 2),
name='conv2', filters=32, kernel_size=[5, 5], padding="same", activation=tf.nn.relu)
with tf.name_scope('LATENT'):
# Reshape: Input 7x7x32 after [7x7x32]
self.__enc_out = tf.layers.flatten(self.__conv2_act, name='flatten_conv2')
self.__dense = tf.layers.dense(inputs=self.__enc_out, units=200, activation=tf.nn.relu, name='fc1')
self.__logits = tf.layers.dense(inputs=self.__dense, units=10, name='logits')
def __init__(self, img_size=28):
if CAE_CNN_Encoder.__instance is None:
self.build_graph(img_size)
@property
def output(self):
return self.__logits
@property
def labels(self):
return self.__y_
@property
def input(self):
return self.__x
@property
def image_in(self):
return self.__x_image
Selecting layers
model=CAE_CNN_Encoder()
, it is important to select layers that will be initialized with pretrained weights. Pay attention that the structure of both networks, must be the same. So, for example, the following snippet of code will select all layers with name convs
of fc
:frommodelsimportCAE_CNN_Encodermodel=CAE_CNN_Encoder()
list_convs = [v for v in tf.global_variables() if "conv" in v.name]
list_fc_linear = [v for v in tf.global_variables() if "fc" in v.name or "output" in v.name]
tf.global_variables()
; if we choose to print its content, we might observe that it holds all the model variables as shown:[<tf.Variable 'conv1/kernel:0' shape=(5, 5, 1, 16) dtype=float32_ref>,
<tf.Variable 'conv1/bias:0' shape=(16,) dtype=float32_ref>,
<tf.Variable 'conv2/kernel:0' shape=(5, 5, 16, 32) dtype=float32_ref>,
<tf.Variable 'conv2/bias:0' shape=(32,) dtype=float32_ref>,
<tf.Variable 'fc1/kernel:0' shape=(1568, 200) dtype=float32_ref>,
<tf.Variable 'fc1/bias:0' shape=(200,) dtype=float32_ref>,
<tf.Variable 'logits/kernel:0' shape=(200, 10) dtype=float32_ref>,
<tf.Variable 'logits/bias:0' shape=(10,) dtype=float32_ref>]
tf.Train.Saver
to load the weights that you prefer. First, we need to create a saver object, giving as input the list of variables that we want to load from a checkpoint as follows:# Define the saver object to load only the conv variables
saver_load_autoencoder = tf.train.Saver(var_list=list_convs)
saver_load_autoencoder
we need to create another saver
object that will allow us to store all the variables of the network to be trained into checkpoints.\# Define saver object to save all the variables during trainingsaver=tf.train.Saver()
init=tf.global_variables_initializer()
and a session is created, we can use saver_load_autoencoder
to restore the convolutional layers from a checkpoint as follows:# Restore only the weights (From AutoEncoder)
saver_load_autoencoder.restore(sess, "../tmp/cae_cnn/model.ckpt-34")
restore
overrides the global_variables_initializer
an all the selected weights are replaced by the ones from the checkpoint.Training only some layers
train_step = tf.train.AdamOptimizer(learning_rate).minimize(loss, var_list=list_fc_linear)
Complete source
import tensorflow as tf
import numpy as np
import os
from models import CAE_CNN_Encoder
SAVE_FOLDER='/tmp/cae_cnn_transfer'
from tensorflow.examples.tutorials.mnist import input_data
mnist = input_data.read_data_sets("MNIST_data/", one_hot=True)
model = CAE_CNN_Encoder(latent_size = 20)
model_in = model.input
model_out = model.output
labels_in = model.labels
# Get all convs weightslist_convs=[vforvintf.global_variables()if"conv"inv.name]
# Get fc1 and logitslist_fc_layers=[vforvintf.global_variables()if"fc"inv.nameor"logits"inv.name]
# Define the saver object to load only the conv variablessaver_load_autoencoder=tf.train.Saver(var_list=list_convs)
# Define saver object to save all the variables during trainingsaver=tf.train.Saver()
# Define loss for classification
withtf.name_scope("LOSS"):loss=tf.reduce_mean(tf.nn.softmax_cross_entropy_with_logits_v2(logits=model_out,labels=labels_in))correct_prediction=tf.equal(tf.argmax(model_out,1),tf.argmax(labels_in,1))accuracy=tf.reduce_mean(tf.cast(correct_prediction,tf.float32))# Solver configurationwithtf.name_scope("Solver"):train_step=tf.train.AdamOptimizer(1e-4).minimize(loss,var_list=list_fc_layers)
# Initialize variablesinit=tf.global_variables_initializer()# Avoid allocating the whole memorygpu_options=tf.GPUOptions(per_process_gpu_memory_fraction=0.200)sess=tf.Session(config=tf.ConfigProto(gpu_options=gpu_options))sess.run(init)
# Restore only the CONV weights (From AutoEncoder)saver_load_autoencoder.restore(sess,"/tmp/cae_cnn/model.ckpt-34")
# Add some tensors to observe on tensorboad
tf.summary.image("input_image",model.image_in,4)tf.summary.scalar("loss",loss)merged_summary=tf.summary.merge_all()writer=tf.summary.FileWriter(SAVE_FOLDER)writer.add_graph(sess.graph)
#####Train######
num_epoch=200batch_size=10forepochinrange(num_epoch):foriinrange(int(mnist.train.num_examples/batch_size)):# Get batch of 50 imagesbatch=mnist.train.next_batch(batch_size)# Dump summaryifi%5000==0:# Other summariess=sess.run(merged_summary,feed_dict={model_in:batch[0],labels_in:batch[1]})writer.add_summary(s,i)# Train actually here (Also get loss value) _,val_loss,t_acc=sess.run((train_step,loss,accuracy),feed_dict={model_in:batch[0],labels_in:batch[1]})print('Epoch: %d/%d loss:%d'%(epoch,num_epoch,val_loss))print('Save model:',epoch)saver.save(sess,os.path.join(SAVE_FOLDER,"model.ckpt"),epoch)